Saturday, November 17, 2012
How to remove the box around objects
You may have noticed that all of your objects have a white box around them in the Perspective View when selected or you are creating a new object. This is the object's bounding box, showing you the extents of the model.
How to disable:
Simply press "J" on the keyboard, which is assigned to Show Selection Bracket Toggle.
This white box is also used as an indicator for the object's keyframes. If the object is animated, the whitebox will show up if you move the Time Slider to a frame with a keyframe on it. Disabling the Selection Bracket will also remove this feature, but only in the Perspective View. If you want to disable this feature in all of the viewports, you will need to press "J" in each viewport.
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doesn't work, of course it's 3d fucking piece of dog shit studio.
ReplyDeleteJust make sure you dont have unclosed group ;)
DeleteIt's because there is a unclosed group.
DeleteIt does work, I just tested it in 3ds Max 2017, and "J" still toggles the selection brackets. Check your hotkeys and make sure they didn't get changed. Go to the Customize menu, and then click on Customize User Interface... On the Keyboard tab, with the Group set to Main UI, and Category set to All Commands, scroll down to Viewport Selection Show Selection Bracket Toggle. By default it should be set to "J", if not, then just assign a hotkey to it.
ReplyDeleteDoes any have an idea, how I may have got 3ds Max to show a bounding box for each and every object in all viewports, and how I may turn that off? I dont mind an objects extents (bounding box) showing up on selecting the object. It is the fact that all objects have bounding boxes around them being displayed, and its one big view of spaghetti.
ReplyDeleteits works for me thanks
ReplyDeletetry
ReplyDeleteCustomize-->Animation --> KeyBracketDisplay